

The handling is about as far from arcadey as you can get. But the cars respond as I expect them to, often by punishing my bravado. I don't know what it's actually like to slide exotic supercars through tight corners at highway speeds, and the game obviously doesn't recreate all the physical forces and sphincter-puckering fear associated with doing that in the real world. Just as importantly, Project Cars feels real. Although the intensity of the action sometimes makes it difficult to fully appreciate the gorgeous graphics, the visuals are uncannily close to real life at times. Project Cars is easily one of the best-looking games around. Now that the came is finally out, you can see for yourself.

Seeing details added, dynamics honed, and features polished has given me a new appreciation for the complex cocktail of ingredients that comes together in such an an ambitious project.Ĭheck out the official hype reel, which should really be viewed full-screen at the highest resolution your monitor supports:įor months, I've been telling people the gameplay looks as good as the trailers. I found myself playing more and more as the game slowly took shape, though. The earliest builds were very rough around the edges, as one might expect, and the balance of fun to frustration wasn't good enough to hold my attention. Much of that sampling has happened over the past few months. I signed up in 2012, and I've been peeking in on the game ever since. Slightly Mad Studios kicked off Project Cars in 2011 with a crowd-funding campaign that promised backers access to early builds during development. The pedals are stiff enough that slamming on the brakes causes my chair to slide backwards, so I've got loops of rope to tie the armrests to my desk.įinally, with everything in place, I put on my headphones, dim the lights, and drive.Īlthough the PC-centric racing sim was only released yesterday, I've been practicing this ritual for quite a long time. I lean my chair back a few degrees and lock it into place, and then I literally strap in. It takes a moment to get the Fanatec duo situated just so, with the pedals wedged up against my subwoofer and the wheel lined up perfectly. Cabling comes next, followed by switching the monitors in my triple-wide cockpit to point to the freshly assembled machine. First, I pull an older X79 rig off the shelf and populate it with a couple of GeForce GTX 680 graphics cards from other test systems. There's a whole process involved with playing Project Cars in my home office-a ritual, if you will.
